Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks, part of the Fallout series. Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is a prequel to previous series games.[b] Fallout 76 is Bethesda Game Studios's first multiplayer game; players explore the open world, which has been torn apart by nuclear war, with others.
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Bethesda developed the game using a modified version of its Creation Engine, which allowed the accommodation of multiplayer gameplay and a more detailed game world. Fallout 76 was released to generally mixed reviews, with many criticizing the game's numerous technical issues, overall design, lack of gameplay purpose, and absence of human non-playable characters.
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Fallout 76 is Bethesda Game Studios' first online multiplayer game.[2][3][c] Players may play individually or with a party of up to three others.[5][6] The servers for the game are dedicated, with the player automatically allocated to one of them.[3] While the game was expected to launch with public servers only, game director Todd Howard revealed plans for private servers to be introduced some time after the game's launch. These private servers allow players to invite friends to play in order to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player's experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers.[7] Elements of previous Fallout games are present and are modified to work with the real-time game. The V.A.T.S. system—a mechanic first introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy's body to attack—is used in Fallout 76 as a real-time system, though it still allow players to specify targets on an enemy's body.